[ODE] Havok and NVIDIA present Havok FX at GDC 2006

gl gl at ntlworld.com
Tue Mar 28 11:39:31 MST 2006

> An ex-collegue at Havok told me that GPU physics does run the entire 
> physics
> pipeline (apart from the the broadphase) on the GPU. This includes 
> collision
> detection, friction and constraint solver. The details about the collision
> detection are not to be disclosed yet, but it allows for stable stacking 
> and
> thousands of convex objects on a static mesh.


> Also Havok GPU physics allows
> for gameplay physics already, the CPU side can request feedback from the 

Isn't there quite some lag getting the results back?  Or has that been 
optimised lately?

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