[ODE] SPHERES AT TRIANGLE EDGES

steve1011 steve1011 at att.net
Thu Mar 23 05:59:44 MST 2006


Try

http://sourceforge.net/tracker/index.php?func=detail&aid=1335215&group_id=24884&atid=382801


kurimail wrote:

>thanks! i cant find it but i will keep searching. i have heard something
>aboot the sizes and scales. people says that bigger objects are better. do
>you know something?@
>
>  
>
>>There were the "trimesh preprocessing" patch around. Try to search the
>>list
>>or maybe it's in the SF tracker. It allowed taging edges or vertices not
>>to
>>be considered during collision.
>>
>>Cheers,
>>Jaroslav
>>
>>    
>>
>>>-----Original Message-----
>>>From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf
>>>Of kurimail
>>>Sent: Thursday, March 23, 2006 12:52 AM
>>>To: ode at q12.org
>>>Subject: [ODE] SPHERES AT TRIANGLE EDGES
>>>
>>>
>>>Hello again friends. I know that this has been discussed before a lot,
>>>but
>>>i am still having troubles.
>>>
>>>The problem is, as the title says, collision with triangle edges on
>>>triangle mesh collider. I have heard about people that just ignoring
>>>contact points when at an edge solves the problem.
>>>
>>>But how to do that?
>>>
>>>Is there any good way to fix this problem?
>>>
>>>I really need this, so any help very very much appreciated.
>>>
>>>Thanks friends.
>>>_______________________________________________
>>>ODE mailing list
>>>ODE at q12.org
>>>http://q12.org/mailman/listinfo/ode
>>>      
>>>
>>    
>>
>
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>  
>
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