[ODE] SPHERES AT TRIANGLE EDGES

kurimail kurimail at arrakis.es
Thu Mar 23 08:19:27 MST 2006


In the sourceforge web says:

"Currently, the data is only used in the
trimesh-ccylinder collider"

So, perhaps it won't work for me.

Really thanks anyways! Any other help?

> Try
>
> http://sourceforge.net/tracker/index.php?func=detail&aid=1335215&group_id=24884&atid=382801
>
>
> kurimail wrote:
>
>>thanks! i cant find it but i will keep searching. i have heard something
>>aboot the sizes and scales. people says that bigger objects are better.
>> do
>>you know something?@
>>
>>
>>
>>>There were the "trimesh preprocessing" patch around. Try to search the
>>>list
>>>or maybe it's in the SF tracker. It allowed taging edges or vertices not
>>>to
>>>be considered during collision.
>>>
>>>Cheers,
>>>Jaroslav
>>>
>>>
>>>
>>>>-----Original Message-----
>>>>From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf
>>>>Of kurimail
>>>>Sent: Thursday, March 23, 2006 12:52 AM
>>>>To: ode at q12.org
>>>>Subject: [ODE] SPHERES AT TRIANGLE EDGES
>>>>
>>>>
>>>>Hello again friends. I know that this has been discussed before a lot,
>>>>but
>>>>i am still having troubles.
>>>>
>>>>The problem is, as the title says, collision with triangle edges on
>>>>triangle mesh collider. I have heard about people that just ignoring
>>>>contact points when at an edge solves the problem.
>>>>
>>>>But how to do that?
>>>>
>>>>Is there any good way to fix this problem?
>>>>
>>>>I really need this, so any help very very much appreciated.
>>>>
>>>>Thanks friends.
>>>>_______________________________________________
>>>>ODE mailing list
>>>>ODE at q12.org
>>>>http://q12.org/mailman/listinfo/ode
>>>>
>>>>
>>>
>>>
>>
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>>
>>
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