[ODE] some quick notes on 0.6...
gl at ntlworld.com
Mon Jun 26 05:03:48 MST 2006
> Well, as a matter of fact, I have :-) For There.com (which simulates an
> Earth-sized planet, shard-less and zoning-less, not using ODE), we
> represent the earth as a cube, inflated to look like a sphere. Each of
> the six faces of the cube then contains displacement data in a regular
> grid. Works pretty well.
Interesting Jon - I've thought about this before but never got around to
trying it. How do you handle collisions, and transitions from one cube face
to the next?
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