[ODE] Collision without response (area triggers)
remi.ricard at simlog.com
Thu Jul 12 08:01:42 MST 2007
Jose Marin wrote:
> It's possible to create objects (boxes, cylinders, etc) in ODE that detects when some other object touches it, or even penetrates it, but without responding to this collision?
> I need to create "area triggers" .
To do that you call dCollide to get the contact points
and you don't call dJointCreateContact in you callback function provided
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