[ODE] First steps and collision management.
goncaloclopes at gmail.com
Fri Jan 12 18:59:36 MST 2007
Although no one ever cared much about it (after all, it is just my
personal pet project ;-)) OdeNet has recently gained a new and
hopefully more decent redistribution of its source code. Just pop
around http://articaserv.ath.cx/OdeNet and check it out.
It is an alternative wrapper for the .NET languages and it's been
developed with .NET coding style in mind as well as efficiency.
On 1/12/07, Zanshin <gzanshin at gmail.com> wrote:
> (The mail with the code was blocked by the list until a moderator aproves
> it, so I'll send you an extract here and the rest to your mail.)
> I'm using Kevin Jobson's ODE.NET2 shich you can find at
> The code follows. I've cleaned it a bit (and translated it to english) so
> it's readable but if I've left any strange thing, feel free to ask.
> To run this you'll need to have the asteroid1.x (or any other .x model) in
> the folder and added to the project. (see how to get the asteroid1.x from
> tutorial01 in xna game studio)
> #region Using Statements
> using System;
> using System.Collections.Generic;
> using Microsoft.Xna.Framework;
> using Microsoft.Xna.Framework.Audio;
> etc.... (blocked by the list)
> On 1/12/07, Justin Bailey <jgbailey at gmail.com> wrote:
> > On 1/12/07, Zanshin <gzanshin at gmail.com> wrote:
> > > It works perfectly, thanks very much.
> > Would you mind posting the entire code, or sending it to me off list?
> > Also, which .NET ODE library are you using (there are at least 3 I
> > know of - Tao, a "managed" distribution with the ODE library itself,
> > and an ODEDotNet project).
> > I was unable to get something similar working using Tao.Ode and I'd
> > like to compare the approaches.
> > Thanks!
> > Justin
> > _______________________________________________
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> > ODE at ode.org
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