[ODE] Transportation belt
goncaloclopes at gmail.com
Thu Feb 8 07:13:59 MST 2007
Regarding surface motion, I've been wondering whether it shouldn't be
generalized to three-axis. There are a lot of occasions in games where
I would like to apply forces and motion in the direction of the normal
of the collision. What do you think?
On 2/8/07, Dave Grundgeiger <dave.grundgeiger at codenouveau.com> wrote:
> Irrisor wrote:
> > you can apply surface motion. I used that with success for a factory
> > simulation. Works smoothly.
> How do you apply surface motion?
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