[ODE] Transportation belt

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Feb 8 08:37:55 MST 2007


That's what bounce is for. Or you can just add a force explicitly.

Cheers,

          / h+


Gonçalo Lopes wrote:
> Regarding surface motion, I've been wondering whether it shouldn't be
> generalized to three-axis. There are a lot of occasions in games where
> I would like to apply forces and motion in the direction of the normal
> of the collision. What do you think?
>
> Gonçalo
>
>
> On 2/8/07, Dave Grundgeiger <dave.grundgeiger at codenouveau.com> wrote:
>   
>> Irrisor wrote:
>>     
>>> you can apply surface motion. I used that with success for a factory
>>> simulation. Works smoothly.
>>>       
>> How do you apply surface motion?
>>
>> Dave
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>>     
>
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