[ODE] Rendering

Gero Müller gero.mueller at cloo.de
Wed Feb 7 02:45:21 MST 2007

Ogre is nice indeed, but is has flaws too.

1. Singletons are used, which maybe ssen as bad design!

2. Very bad build setup. It is VERY hard to get ogre compiled the way you want 
it. What i really can't understand is, why they have no build options for 
local/user builds. I don't want ogre as distribution packages. A game is a 
whole lot different than a gui app: i want to distribute my own libs!

And, Ogre is "only" LGPL. Even the new licence model is strange. Btw. did 
anybody read the PDF on the new licence? I think the author is wrong, when he 
says a bsd-like licence would prevent people from contributing. 


Am Mittwoch 07 Februar 2007 09:47:42 schrieb Kaido Kert:
> On 2/7/07, Lode Vanacken <lode.vanacken at uhasselt.be> wrote:
> > Daniel K. O. wrote:
> > >Szabo Gabor escreveu:
> > >>People use to talk about Irrlicht (http://irrlicht.sourceforge.net/)
> > >>;)
> >
> > Anyway the main message you send is correct, if you want to start
> > quickly use Irrlicht, if you want
> > a lot of possibilities and more complex features use Ogre. Not sure how
> > well documented Irrlicht is,
> > but Ogre has a lot of it, with also an extensive Wiki and very crowded
> > forum.
> >
> > Lode
> Ogre also serves as an ( one of the few) excellent open-source example
> of coding style and very good C++ library architecture. Everything is
> set up and plugged in according to proper design patterns.
> If a piece of code doesnt adhere to these standards, it doesnt get
> into the library until properly refactored.
> /kert
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