[ODE] Interoperability of Bullet and ODE collision?

Jason Perkins starkos at gmail.com
Mon Apr 16 06:46:12 MST 2007

On 4/16/07, David Walters <hidden.asbestos at googlemail.com> wrote:
> Hi, I'm starting on Bullet integration - just to see what I can get done

Great, thanks for this!

> Given that Bullet appears to cover the same collision primitives as
> native ODE - an optional behind the scenes (from a client point of
> view) swap to Bullet would seem to be the easier and smarter task,
> rather than trying allow collision between ODE spaces and the bullet
> collision space with no gain and probably lots of problems...

This approach makes sense to me.


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