[ODE] TriMesh collision
bram at sara.nl
Tue Mar 14 10:00:34 MST 2006
J. Perkins wrote:
> On 3/14/06, Peter Kyme <pk at dneg.com> wrote:
>>This is the bug dealt with in the following patch:
>>irrisor at dev.java.net wrote:
>>>I figured out that trimesh-trimesh collisions work well in my
>>>application if I invert the triangle winding of my meshes. The wierd
>>>thing is that other primitives do collide with trimeshes only if I do
>>>_not_ invert the winding of those!
> Has this patch been applied to CVS?
I think not, there is no SMULT on n2 in UNSTABLE's
> ODE mailing list
> ODE at q12.org
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
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