[ODE] FPS Player again
iyo at gmx.de
Tue Aug 8 06:38:30 MST 2006
afaik most fps use collision boxes for the player. Modern fps use
several boxes which may collide. I am not sure, how to prevent the boxes
from colliding in ode.
michael kapelko schrieb:
> So capsule seems to be the only suitable way... but in all shooters I
> saw, the player is certainly not represented as a capsule, because if he
> has some item in his hand (gun), then collision occurs outside player
> and outside the gun. I can assume they use capsule with a large radius,
> but no, player can move through thin wholes, which is impossible with
> broad capsule. And, if a camera and a gun are inside capsule, the gun
> will collide only with the capsule, not with outside objects.
> What to do?
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