[ODE] FPS Player again
hidden.asbestos at googlemail.com
Tue Aug 8 07:26:02 MST 2006
> afaik most fps use collision boxes for the player. Modern fps use
> several boxes which may collide. I am not sure, how to prevent the boxes
> from colliding in ode.
If you tag a geom with some user data which says if it's a hit box or
not, you can use that to simply _not_ create contact joints for
collsions involving those geoms. Remember all dCollide does is report
collsions, it's the contact joints that actually affect change in the
world - and it's up to your code whether they get created or not!
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