[ODE] AMotor velocites vs. rigid body torques?

Bob Prog bobtheprog at hotmail.com
Thu Aug 3 09:58:12 MST 2006


I am trying to use ODE to build a model of a walking biped.  I was going to 
apply torques directly to the rigid bodies (using dBodyAddTorque).  But 
someone I know who has some experience with ODE suggested that I use AMotors 
instead, setting the AMotor velocity and FMax parameters to perform motion.

Could someone please tell me which approach is better, and why?  Or even if 
there is a better approach than this?


Express yourself instantly with MSN Messenger! Download today - it's FREE! 

More information about the ODE mailing list