[ODE] AMotor velocites vs. rigid body torques?
bobtheprog at hotmail.com
Thu Aug 3 09:58:12 MST 2006
I am trying to use ODE to build a model of a walking biped. I was going to
apply torques directly to the rigid bodies (using dBodyAddTorque). But
someone I know who has some experience with ODE suggested that I use AMotors
instead, setting the AMotor velocity and FMax parameters to perform motion.
Could someone please tell me which approach is better, and why? Or even if
there is a better approach than this?
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