[ODE] Optimizing entities collision
jose_marin2 at yahoo.com.br
Fri Sep 16 12:35:23 MST 2005
I'm using ODE as the only physics and collision
detection system on my game.
I have 6 types of entities:
1) the static environment
2) the itens (health, ammo)
3) the enemies (monsters)
4) player bullets
5) enemies bullets
6) the player
This needs optimizations, because some entities don't
have to be collision checked with other. For example,
the entities of class 1,2, 4 and 5 don't have to be
checked with the same class (one bullet don't have to
be checked with another bullet).
Is there some way of optimizing this?
Maybe using spaces? Flags?
Thanks for any tip!
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