[ODE] dBodyAddForce / dBodyAddTorque don't do anything!

Richard Jones rich at annexia.org
Tue Jun 21 19:58:38 MST 2005

On Tue, Jun 21, 2005 at 04:49:39PM +0100, Patrick McColgan wrote:
> If you have auto-disabling the body may have been disabled and hence not 
> updated.
> You may want to check it with dBodyIsEnabled, and if its the case 
> explicitly enable it with dBodyEnable each time you add a force or a torque.

The body is enabled - I turned off auto-disable for this one.

I've now found that I can get something to happen, but I have to use
absolutely enormous forces.  For instance if I call with fx, fy or fz
around 10000000 or even larger, then the ball does move.  Is this


Richard Jones, CTO Merjis Ltd.
Merjis - web marketing and technology - http://merjis.com
Team Notepad - intranets and extranets for business - http://team-notepad.com

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