[ODE] High speed rigid body collisions
adam.moravanszky at novodex.com
Thu Jun 2 15:37:51 MST 2005
I'm going to get in trouble again for abusing the ODE list, so I will
reply directly to Tim. In the future please send NovodeX specific mails
directly to me/us or post them in the NovodeX forums.
> Ooh! Since you are here, im just curious, understand me right.
> What action do u take if someone makes a commercial game using ur
> physics engine with a non-commercial license?
> Also, what makes the price so high for these physics engines
> (including yours)? Is it the name (as in reputation)? Or is it the
> quality, stability, and speed? I mean, are there any specific reasons
> ur physics engine doesn't cost as much as havok? I am just curious.
> And what are the significant differences of your engine from ODE (i
> know it might be uncomparable, but still)?
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