[ODE] ODE in Myst V: A Postmortem

Alen Ladavac alenl-ml at croteam.com
Fri Jul 1 16:09:43 MST 2005


> Actually i remember a fair number of times i swimmed
> into the underneath darkness behind the floor in the
> desert and the garden age, but this will esentially
> will always be an issue until true continuous
> collision detection and physics becomes cheap to use

Or you can fake it with raycasts. It ain't perfect but at least you don't 
fall through floor.

HTH,
Alen

----- Original Message ----- 
From: "Charlls Quarra" <charlls_quarra at yahoo.com.ar>
To: <ode at q12.org>
Sent: Friday, July 01, 2005 13:35
Subject: Re: [ODE] ODE in Myst V: A Postmortem


>
> --- Colin Bonstead <colin at cyan.com> escribió:
>
>
>> Really though, I'm just not a big fan of the whole
>> ERP thing.  In Havok,
>> if a collision couldn't be resolved in one step it
>> would just give up
>> and those objects would stop colliding.  That
>> obviously wasn't the best
>> solution, since in the cases where it did happen the
>> avatar or a dynamic
>> physical would just drop through the floor.
>> However, it was pretty rare
>> that that would happen.
>
> Actually i remember a fair number of times i swimmed
> into the underneath darkness behind the floor in the
> desert and the garden age, but this will esentially
> will always be an issue until true continuous
> collision detection and physics becomes cheap to use
>
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