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	<updated>2026-04-08T19:21:03Z</updated>
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		<title>imported&gt;Russ: Created page with &quot;== Delphi ==  Mattias Fagerlund has successfully converted header files to use ODE with Delphi. Obtain source and examples at [http://www.cambrianlabs.com/Mattias/DelphiODE/ D...&quot;</title>
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		<updated>2019-01-07T04:29:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Delphi ==  Mattias Fagerlund has successfully converted header files to use ODE with Delphi. Obtain source and examples at [http://www.cambrianlabs.com/Mattias/DelphiODE/ D...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Delphi ==&lt;br /&gt;
&lt;br /&gt;
Mattias Fagerlund has successfully converted header files to use ODE with Delphi. Obtain source and examples at [http://www.cambrianlabs.com/Mattias/DelphiODE/ DelphiODE]&lt;br /&gt;
&lt;br /&gt;
* Also, Stuart Gooding has been working to integrate DelphiODE and GlScene? at http://www.geocities.com/stuart_gooding/&lt;br /&gt;
* [http://www.glscene.org/ GLScene] is a OpenGL library for Delphi -- [http://sourceforge.net/projects/glscene/ CVS info] is available.&lt;br /&gt;
&lt;br /&gt;
== Java ==&lt;br /&gt;
&lt;br /&gt;
There is an early version of ODE-Java binding at http://odejava.dev.java.net/&amp;lt;br /&amp;gt; There is also a port of ODE to Java called [http://www.ode4j.org ode4j]&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
&lt;br /&gt;
ODE bundles with its own Python bindings, on the bindings/python directory. It&amp;#039;s mostly compatible with [http://pyode.sourceforge.net/ PyODE].&lt;br /&gt;
&lt;br /&gt;
== .NET ==&lt;br /&gt;
&lt;br /&gt;
See http://homepage.ntlworld.com/david.walker530/ode/, or [http://www.taoframework.com Tao.Ode], or [http://odedotnet.sourceforge.net OdeDotNet (Tao.Ode sister project)]. On the other hand, you can also check ODE.NET, which is released along with ODE at the sourceforge download page.&lt;br /&gt;
&lt;br /&gt;
== C++ Builder 6 ==&lt;br /&gt;
&lt;br /&gt;
You need to add the &amp;quot;include&amp;quot; directory that comes with your ODE distribution (the full path, wherever you place it) in the &amp;quot;Include path&amp;quot; of your project. You also need to convert the export library that comes with the dll using coff2omf&lt;br /&gt;
&lt;br /&gt;
 coff2omf ode.lib ode_omf.lib&lt;br /&gt;
&lt;br /&gt;
and include this library in your proyect. If you use the single precission version of the library, you may also need to add the following defines to &amp;quot;Conditional defines&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 sqrtf=sqrt;fabsf=fabs;atan2f=atan2;cosf=cos;sinf=sin&lt;br /&gt;
&lt;br /&gt;
== FreeBASIC ==&lt;br /&gt;
&lt;br /&gt;
There are bindings for FreeBASIC 0.17 and above.&amp;lt;br /&amp;gt; More infos: [http://www.freebasic.net/wikiold/wikka.php?wakka=ExtLibode FreeBASIC Wiki]&lt;br /&gt;
&lt;br /&gt;
== Javascript ==&lt;br /&gt;
&lt;br /&gt;
There are libraries for SpiderMonkey javascript engine, see http://code.google.com/p/jslibs/ ( code:http://jslibs.googlecode.com/svn/trunk/jsode/ )&lt;br /&gt;
&lt;br /&gt;
== The D Programming Language ==&lt;br /&gt;
&lt;br /&gt;
The [http://www.dsource.org/projects/derelict/ Derelict Project] provides bindings to ODE 0.11.&lt;br /&gt;
&lt;br /&gt;
== Objective Caml ==&lt;br /&gt;
&lt;br /&gt;
More info here : http://www.linux-nantes.org/~fmonnier/ocaml/ODE/&lt;/div&gt;</summary>
		<author><name>imported&gt;Russ</name></author>
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