RE : [ODE] Maximum of bodies
Jean-Francois.Delerue at singlebuoy.com
Sat Sep 22 11:29:39 MST 2007
Thanks. I will check the stack size.
I am simulating cables so I can't predict precisely the number of bodies, but something around 400 or 500 would be perfect.
I don't care that much about the speed of the calculation. I am using double precision under visual studio and use dWorldStep.
De: Nicolas Chaumont [mailto:Nicolas_Chaumont at kgi.edu]
Date: sam. 22/09/2007 20:19
À: Delerue Jean-Francois; ode at ode.org
Objet : RE: [ODE] Maximum of bodies
I've been able to go up to 1000 bodies roughly. I used the most accurate
stepping function (not StepFast, which should be faster). My guess is
that your limitation comes from the configuration of your compiler (not
enough stack) or something similar.
In my case, the simulation was VERY slow, about a frame every 4 seconds.
The framerate collapsed from roughly 200-300 bodies. If I'd used
StepFast, it would have been much faster, maybe 10- to 50-fold speed-up,
but I haven't tested it. How many bodies do you need in your simulation?
From: ode-bounces at ode.org [mailto:ode-bounces at ode.org] On Behalf Of
Sent: Saturday, September 22, 2007 8:57 AM
To: ode at ode.org
Subject: [ODE] Maximum of bodies
I was looking for the maximum number of bodies acceptable by ode? I
think I can reach 100 and then, I get an error in dInternalStepIsland in
a call to _chkstk.
Is there a way to increase the number of bodies?
Thanks in advance,
ODE mailing list
ODE at ode.org
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.
More information about the ODE