[ODE] How many contacts for dCollide () ?
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Sep 18 12:16:11 MST 2007
But you're not actually going to get 128 contacts back from dCollide()
except in very rare circumstances.
Vianney Lecroart wrote:
> The real problem with 128 is that you have to setup the 128 contact
> with correct values for each collision. So if you have 10 collisions
> and you run the simulation every 1 ms, you have 128*10*1000 = 1 280
> 000 contact setup per second.
> On 17/09/2007, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
>> 128 is fine, if perhaps a little much. The only time you'll actually get
>> 128 contacts back is when you're doing trimesh->trimesh, or when you
>> have a large geom embedded into a trimesh with lots of small triangles.
>> / h+
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