[ODE] How many contacts for dCollide () ?

Bram Stolk b.stolk at gmail.com
Mon Sep 17 08:09:05 MST 2007


The ode demos use everything between 4 and 64 max contacts.
Personally I use 32, which I think is more than enough.
I cannot see two geometries colliding at more than 32 points.

  Bram

On 9/17/07, Vianney Lecroart <acemtp at gmail.com> wrote:
>
> Hello all,
>
> I looked at the FAQ, doc, google and I didn't find the answer.
>
> Currently I use an array with 128 contacts to call dCollide() but I
> don't know if it's a lot too much or not.
>
> What is the size of the array you use in your application?
>
> Regards.
> _______________________________________________
> ODE mailing list
> ODE at ode.org
> http://ode.org/mailman/listinfo/ode
>



-- 
Zapp: Captain's log, stardate...er..
Kif: Ohhh. April 13th.
Zapp: April 13th. Point 2.
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