[ODE] new trimesh vs trimesh code
oder at eleks.lviv.ua
Fri Sep 14 14:59:26 MST 2007
----- Original Message -----
From: "Jon Watte (ODE)"
To: "Oleh Derevenko"
Subject: Re: [ODE] new trimesh vs trimesh code
>> rounding the position coordinates to 1e-4 precision - that makes
>> neighbour buckets very small (a cube with edge of 1e-4). However
>> including several close contacts usually makes final dynamics calculation
>> equation system worse, as far as I understand.
> Yes, you typically want to merge with 1e-2 precision if you're using
> Merging contacts with differing normals is necessary to get smooth results
> from a ball rolling on a trimesh, because the normal of a sphere
> intersecting with a triangle edge goes away from the edge toward the
> sphere, not orthogonal to the triangle surface.
> So, if you don't like it, the code's all yours :-)
No, I do not use contacts and do not simulate physics. I do not have
environment to test all that in. I only use library to detect the fact of a
collision. So, I only correct the things that are important to me and which
I can verify later. All the rest places that look suspicious to me I mark
with commentaries in code and/or report here, so that people who are more
familiar with all that and use that code in their applications, could have a
hint where to look.
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