[ODE] building 64bit ODE?
kwizatz at aeongames.com
Fri Oct 19 09:28:49 MST 2007
Adrian Boeing wrote:
> #ifdef _MSC_VER
> #if defined(_MSC_VER) && !defined(_M_X64)
> should do the trick (note: I haven't tested it..)
I think removing them altogether would be a better idea, seems like they
are workarounds for
the lousy Visual Studio 6.0 compiler, which is no longer around
(remember this is fairly old code).
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