[ODE] ode 0.9.0 good to go

Kevin Quigley kevin.quigley at gmail.com
Mon Oct 15 07:15:24 MST 2007

I may be missing what you want, but I've been using odecpp.h and
odecpp_collision.h for a while.  They're included in ode.h with all
the other headers.


On 10/15/07, Jean-Sébastien Guay <jean-sebastien.guay at polymtl.ca> wrote:
> Hello Jason and everyone else,
> > Ode.NET 0.9 is now available on SourceForge. Sorry for the delay!
> I was wondering, is there an official OO binding for C++ in the works
> (or does someone have something they could contribute)?
> I find that for each project in which I use ODE, I try to map ODE onto
> some classes but I have a hard time separating the low-level ODE stuff
> from the project-specific stuff, and I also never get full (or close
> to full) coverage of ODE's functionality. Also, I'm never sure it all
> works until I test it out. And I think I'm not the only one in this
> kind of a situation.
> So I think it would be useful to have a good, well-thought-out OO
> interface to ODE which could be then used in any project (for example,
> using multiple inheritance or composition) and which would be
> officially supported by the project, and therefore updated with ODE. I
> would gladly help with testing and extending once a workable base is
> done...
> Is there any interest in this? Or is there something that already
> exists which I have missed? It just seems weird to me that there are
> official bindings for .NET but not for C++, since I would wager that
> the latter language is used more often in ODE projects than the former
> (though that may be changing).
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca
>                          http://whitestar02.webhop.org/
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There was a pirate's parrot who got a bad case of sunstroke and was
heard crowing, "Pieces of seven, pieces of seven," which was clearly a
parroty error.

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