[ODE] Quadtree space and dSpaceCollide2

lewapq@tlen.pl lewapq at tlen.pl
Mon Nov 19 02:20:13 MST 2007


Hello!

Thanks Chris for your involvement and for patch.
Thanks to your post I spend finite time to find what's the matter :).

Best regards,
Pawel


> ------------------------------
>
> Message: 6
> Date: Sat, 17 Nov 2007 12:37:46 +0100
> From: Christian Muschick <christian.muschick at gmail.com>
> Subject: Re: [ODE] Quadtree space and dSpaceCollide2
> Cc: ode at ode.org
> Message-ID: <473ED28A.2060409 at gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi!
>
>> p.s. sorry if I come across badly in this message (and doubly so
>> because I've completely skipped talking about your actual problem) 
>
> Not at all. I've been following this list for quite some time now and 
> know about those problems. But I confess I was a bit angry, as a simple 
> assertion, inserted at the time the problem was first raised, would have 
> saved me more time than I now required to write a fix.
>
>> I wish you luck and hope you can fix this ancient space collision bug.
>
> I appended a patch that hopefully fixes this issue. I didn't yet 
> extensively test it and will do so over the next days. Please tell me 
> what you think about it. Only sequential iteration is implemented for 
> the time being.
>
> I had to modify geom iteration in dSpaceCollide2 to use the 
> getGeom()-mechanism, I hope this is ok?
>
>> (and write a cylinder / cylinder collider too ;-) )
>
> Maybe next time...
>
>
> regards
> chris
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