[ODE] Code that reads a DirectX Mesh (.X file format) and translate it into a TriMesh geom ready for collisions

Colm Sloan colmsloan at gmail.com
Fri Nov 16 10:59:52 MST 2007

I found a link (http://www.truevision3d.com/forums/old_forums/old_topic-t6959.0.html)
saying that the James Raine Network had code for this. The link on the
page is dead and a Google search revealed only an old site with next
to nothing on it.

Is this code still floating around out there? I don't want to reinvent
the wheel if it's not necessary. It doesn't matter what language it's
in, I could translate it to C++ no problem.

I'd really appreciate if anyone could link me to the code.

Thanks :)

More information about the ODE mailing list