[ODE] Networking

Nick Winters nwinters3000 at gmail.com
Sun Nov 4 09:55:50 MST 2007

It may be reasonable to have some things forward-extrapolated, and others go
through a round trip.

Unreal tournament (2004, probably others) only forward-extrapolates the
player so that the controls feel responsive.  However, vehicles are not
cheated this way [their controls go through a server round trip], with an
excessive ping [say 800] the delay between pressing forward and actually
moving is quite visible.

I think the link gun alt-fire went through a server round trip too, because
as you turned when you had such a high ping it would continue to go to the
same spot, the would bend to reach it as you turned away.

On 11/3/07, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
> Either accept the latency between command and response that comes from a
> server round-trip, or forward extrapolate entities on the client and
> accept that the simulations will be divergent.
> Cheers,
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://ode.org/pipermail/ode/attachments/20071104/7a1653d5/attachment.htm

More information about the ODE mailing list