[ODE] simple cable simulation
francois.bruneau49 at gmail.com
Wed May 16 06:07:50 MST 2007
I'm working on a simple cable simulation using ODE. Currently the
static behaviour is satisfactory, but trouble happens when I try to
change interactively the position of one end of the cable.
My model is simplistic: it is basically a chain of cubes connected
with ball joints. Each ball joint's anchor is located in the middle
of the interspace between two cubes. To make each end unmovable I use
geoms without bodies. This way I get a cable suspended in the air.
When I start the simulation, the chain correctly bends and bounces
under the effect of gravity. But when I interactively move the Geom
located at one end of the cable, the chain doesn't bend to follow this
The only change I observe is when I move the end cube towards the
other end of the chain, in that case the collision is detected, and
the chain goes under the moving cube. But that's not a ball joint
Does any one have successful experience of cable modelling with ODE?
Any help appreciated.
Thanks in advance.
More information about the ODE