[ODE] Integrated alternate OPCODE trimesh-trimesh collider.

David Walters hidden.asbestos at googlemail.com
Thu May 10 13:10:51 MST 2007

> Didn't we notice that GIMPACT was about 20 times slower than OPCODE in
> the primitive/mesh cases a while back? Or was that something else?

I think I read that somewhere, but I've not really looked into it - I
did pop right through a wall in my game just now so I don't think I've
got a very worthwhile GIMPACT test case right now :-)


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