kwizatz at aeongames.com
Tue Mar 20 13:31:37 MST 2007
The easiest way, and probably the most efficient, would be to construct
your pool table as a combination of boxes (cubes),
create a geometry for them but attach no body.
Gazi Alankus wrote:
> The first thing that comes to my mind is:
> In your collision detection function, make an if case that detects
> when a ball is trying to collide with the plane and when the ball's
> coordinates are on the hole area. If that case is true don't make the
> ball and plane collide. This should make it pretty simple.
> On 20/03/07, naspiri <naspiri at yahoo.it> wrote:
>> My first mail to this list, glad to be here :-)... My english isn't so
>> well, I only hope it's understandable...
>> I'm a newbie, using ODE in a pool game, I made a demo with balls rolling
>> and colliding on a table,
>> but now I would introduce the holes... How can I make that? How can I
>> create a hole on a plane with ODE?
>> I think there are different ways and one is trimesh I suppose... is it
>> the only option?
>> Chiacchiera con i tuoi amici in tempo reale!
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