[ODE] one way collision
hampus at sxp.se
Mon Mar 19 22:46:02 MST 2007
I have two types of object that I want to collide. I only want one of
the objects to bounce of and the other other object to continue like
before, without contact joints being created and changing its
We are using it to create some client side particle effects and want
to keep the effects out of the deterministic part of our simulation.
Any suggestions on how to achieve this?
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