[ODE] Proper use of Plane2D
wis at mac.com
Tue Jun 12 09:29:31 MST 2007
I hacked one of the built in joints to constrain movement to an
arbitrary plane (well mostly, it probably drifts a bit).
On 12 Jun 2007, at 16:46, Jose Marin wrote:
> I was studying the test_plane2d sample, when I saw the comment
> "hack Plane2D constraint error reduction here".
> The Plane2D need this kind of adjust?
> I'm designing a 2D physics-based game, and need to constrain the
> objects moviment in the XY axis (allways z == 0).Plane2D would be a
> good choice?
> Or there is another good option?
> Is there any other sample on how to use ODE in a 2D simulation?
> I've searched the list, but haven't found a definitive answer...
> Novo Yahoo! Cadê? - Experimente uma nova busca.
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