Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sun Jun 10 23:25:54 MST 2007
Why don't you throw 100,000 sphere geoms into a large hash space, run
dSpaceCollide, and find out for yourself?
In general, I think you'll find > 100,000 colliding entities in real
time to be somewhat of a challenge, even in broad-phase only. There are
tricks you can play, though, such as not colliding asteroids with each
other if no player is close enough to see them.
Chris Spencer wrote:
> How scalable is ODE? I'm investigating if I can use ODE to simulate
> the dynamics in a large multi-player asteroids-like game which may
> have hundreds of thousands of objects. Is something like that within
> the scope of ODE's abilities?
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