[ODE] composite object split

Megan Fox shalinor at gmail.com
Tue Jul 31 06:34:39 MST 2007

How are you simulating the trimesh?

Dynamic trimeshes are, in general, extremely unstable.  They're almost
guaranteed to "dance" as you put it unless you design an extremely
favorable (which usually means all but useless) world.

Static trimeshes work fine, of course, but generally speaking, moving
objects need to be constructed out of the basic primitives.

> Could you please give me any clue of the reasons that may produce this
> strange behavior ?
> _______________________________________________
> ODE mailing list
> ODE at ode.org
> http://ode.org/mailman/listinfo/ode

Megan Fox
Idyllon, LLC

More information about the ODE mailing list