[ODE] composite object split
shalinor at gmail.com
Tue Jul 31 06:34:39 MST 2007
How are you simulating the trimesh?
Dynamic trimeshes are, in general, extremely unstable. They're almost
guaranteed to "dance" as you put it unless you design an extremely
favorable (which usually means all but useless) world.
Static trimeshes work fine, of course, but generally speaking, moving
objects need to be constructed out of the basic primitives.
> Could you please give me any clue of the reasons that may produce this
> strange behavior ?
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