[ODE] ODE Matrices
nicholas at nabistudios.com
Mon Jul 16 02:48:21 MST 2007
I'm trying to rotate a vector with the rotation matrix from
dBodyGetRotation which returns a dReal*. The only documentation about
it is that it returns a 4x3 rotation matrix. It is not said how the
elements of the matrix are stored in memory. I tried various methods
by trial and error, but I cannot seem to get the expected output.
Does anybody have any experience on this?
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