[ODE] ODE Matrices

Nicholas nicholas at nabistudios.com
Mon Jul 16 02:48:21 MST 2007


I'm trying to rotate a vector with the rotation matrix from  
dBodyGetRotation which returns a dReal*. The only documentation about  
it is that it returns a 4x3 rotation matrix. It is not said how the  
elements of the matrix are stored in memory. I tried various methods  
by trial and error, but I cannot seem to get the expected output.  
Does anybody have any experience on this?


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