[ODE] Collision without response (area triggers)
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Fri Jul 13 04:15:23 MST 2007
Jose Marin wrote:
> It's possible to create objects (boxes, cylinders, etc) in ODE that detects when some other object touches it, or even penetrates it, but without responding to this collision?
1) Add the geom to your world space.
2) In the nearcallback, do whatever triggery actions you need to do if
this geom is involved. Do not create a contact joint.
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