[ODE] Collision without response (area triggers)

Jose Marin jose_marin2 at yahoo.com.br
Thu Jul 12 07:37:15 MST 2007


It's possible to create objects (boxes, cylinders, etc) in ODE that detects when some other object touches it, or even penetrates it, but without responding to this collision?

I need to create "area triggers" .

When the player touches or enters on one of these areas, a collision is detected and one event is sent.
I need to allow the player to remain "inside" the area trigger, for example, a room, or a plate on the ground.

The problem is how to detect that an object it's touching or inside another one, but the two objects don't affect one each other.

Thanks for any tip!


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