[ODE] Ray - TriMesh collision Problem - Help request
lewapq at tlen.pl
Wed Jan 31 03:12:10 MST 2007
I have problems with Ray vs Trimesh collision.
I'm tring to implement a sensor ( range finder ) based on rays. Thus I
only detect collisions but do nothing about it.
Below there are links to screenshots represent correct collision
detection and incorect one.
The almost-cube building is a Box while the more-rectangular one is a
TriMesh. As you can see collision with box always produces correct
collisions, while trimesh not.
I've used OgreOde with ODE-0.7 and 0DE-0.8-rc1. I hoped that version 0.8
will bring me a resolution but nothing of that kind. I have also found
in the mailing list archives comment:
"The GIMPACT code seems to work, there is only an issue left with:
which as far as I know is not solved yet"
OgreOde uses mentioned funtion to create a trimesh. May it be a source
of my problems ?
Maybe the following problem were already covered somewhere but I haven't
found any relevant information.
I would be grateful for any piece of advice how to solve the problem.
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