[ODE] ODE behaving differently for different renderers

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Feb 22 10:13:43 MST 2007



Andreas Fredriksson wrote:
> Here's the flag to pass when creating the device if you're ok with the above:
>
> D3DCREATE_FPU_PRESERVE
>   

This flag is dangerous, because it only affects the create call -- not 
all possible calls into DirectX. If you care about the precision and 
rounding mode, set them manually each time you begin your 
collision/physics step.

Cheers,

          / h+



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