[ODE] ODE behaving differently for different renderers

PKS123 prashant.coder at gmail.com
Sun Feb 18 10:10:27 MST 2007


I am using Gamebryo 1.2 for a simulation project.

When I use a World Gravity of -0.5, my world becomes a moon and objects
simply bounce out of the world once they hit the ground. While a -0.5 used
in the ODE demos gives a perfectly real gravity effect. What could be the
reason for such a difference, as the ODE world in both the cases should be

I have not changed the dimensions of the objects, and the friction and
bounce parameters in my simulation are the same as those in test_buggy demo
of ODE. Also I am providing the same timestep of 0.05f as applied in the ODE
test_buggy demo.

Please let me know if I should provide any other information on the problem.

Thanks and Regards
View this message in context: http://www.nabble.com/ODE-behaving-differently-for-different-renderers-tf3248919.html#a9031412
Sent from the ODE mailing list archive at Nabble.com.

More information about the ODE mailing list