[ODE] Dynamicly deform collision primitives
jose_marin2 at yahoo.com.br
Wed Feb 14 05:37:32 MST 2007
It's possible to dynamicly deform collision primitives?
I mean, before the simulation, modify some geoms/bodies, for example, make a box wider.
It's possible to "flat" a capsule? I mean, to make the cross section of the capsule not a circle, but an ellipse.
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