[ODE] Q about OpenGL and rotating objects

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Feb 8 08:40:27 MST 2007

Don't use DrawStuff. ODE is a linkable library you can call from your 
own application. To see how to do it with DirectX, you can download the 
RayCar demo, which uses DirectX with ODE (using only ODE, not DrawStuff)


          / h+

Scott Fisher wrote:
> Hey,
> I'm constructing a pinball game that I want rendered without OpenGL 
> and I'm confused on how to turn off OpenGL completely.  I stopped 
> calling the DrawGeom method but that just ends up giving me a view of 
> the ground and the sky.  How do I turn off the visualizations completely?
> Also, for my flippers to flip, I add a torque around the joint, 
> however when they reach their max positions, they tend to bounce 
> against the limit of the joint.  So when the flipper flips up, it 
> bounces against the joint's up limit.  Same thing when it comes back 
> down.  Is there a better way to get the flipper to flip; such that I 
> could kill all the movement when it reaches its limit but still have 
> it be strong enough such that when a ball hits it, it won't give 
> any/move down at all.
> Thanks
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