[ODE] Q about OpenGL and rotating objects
fishstix at MIT.EDU
Thu Feb 8 07:40:39 MST 2007
I'm constructing a pinball game that I want rendered without OpenGL and I'm confused on how to turn off OpenGL completely. I stopped calling the DrawGeom method but that just ends up giving me a view of the ground and the sky. How do I turn off the visualizations completely?
Also, for my flippers to flip, I add a torque around the joint, however when they reach their max positions, they tend to bounce against the limit of the joint. So when the flipper flips up, it bounces against the joint's up limit. Same thing when it comes back down. Is there a better way to get the flipper to flip; such that I could kill all the movement when it reaches its limit but still have it be strong enough such that when a ball hits it, it won't give any/move down at all.
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