[ODE] XML Formats
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Feb 6 16:31:03 MST 2007
I mean that Collada supports game industry needs that X3D does not,
whereas X3D has features in it, designed in to capture semantics for
archival purposes, which are not in Collada.
The difference is not that Collada is only for static geometry -- it's not.
Dave Grundgeiger wrote:
> Jon Watte wrote:
>> The stated goal of Collada is to allow interchange of assets between
>> different production tools, with a strong root in interactive games
>> production. In that regard, it's not entirely unlike X3D (being an
>> interchange format). However, in many other regards, it is very
>> different -- for example, being solely industry focused, without
>> necessarily worrying about repeatability 10 years down the line.
> What do you mean by that last sentence?
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