[ODE] XML Formats
dragonmagi at gmail.com
Tue Feb 6 01:34:29 MST 2007
Hi Dave, on the X3D front there are:
XMSF: Extensible Modeling and Simulation Framework
Distributed interactive simulation (DIS) component
X3D has a physics new physics spec but I don't have a pointer to it -
some browser developers have been implementing it.
X3D and VRML have been pretty widely used for academic and to some
lesser extent for MU so virtual worlds. There are/have been some game
efforts. My guess is the usage has been pretty wide but not much in
the area of games and little that uses physics to date.
On 2/6/07, Dave Grundgeiger <dave.grundgeiger at codenouveau.com> wrote:
> Hi. I'm interested to learn what XML formats are relevant to game and
> simulation programming. I did some searching and found X3D and H-Anim. Are
> these widely used? Do these formats include the physical properties of
> objects or just the display and animation properties? Is there an XML format
> specifically for physics engines? Are there other important XML specs,
> perhaps for AI or game scripting?
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