[ODE] Exception Handling

Simon Kolek simon at bf2engine.com
Thu Feb 1 10:32:46 MST 2007

>> It's a linked list insert, and then a remove on the unwind, IAICR.
> Noup. Please check my last message in this thread - I posted an example 
> + asm output code from VC++.
Sorry Jon ! - my mistake. Examples from that message are wrong. I 
checked again with correct example - and code for try and catch is 
But  still - it is very fast code - for try block: only three "push" 
(one with handler address) and two "mov" asm instructions.


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