[ODE] New to ODE and wondering about editors.
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Aug 27 11:27:03 MST 2007
Typically, ODE doesn't live in a vacuum, it's part of a game. Whatever
editor you're using to lay out your game scene file, set textures, etc,
should also generate data that your game can use to create the
appropriate ODE primitives.
There are a few ODE editors, but my impression is that they're not in
widespread use, mostly because it's a bit of a dead end to try to edit
physics without the context of the actual application.
Jeremy Roberts wrote:
> I am new to ODE and am just wondering what type of ODE editors
> are available either for free or for purchase. It seems rediculously
> inefficient to have to hard code ODE object data (sphere/cube
> radii/locations.extents etc.).
> Thank you for your help.
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