[ODE] Frame rate problem: does sum of applied small forces equal to once applied total force in ODE ?
Bram Stolk
b.stolk at gmail.com
Fri Aug 24 07:48:51 MST 2007
On 8/24/07, Dmitry Medvedev <pegasi at inbox.ru> wrote:
> If so, then how maintain frame rate independence?
I divide the force by dt when I call dBodyAddForce.
float magnitude = 6.2 / dt;
dBodyAddForce(jumpboard->body, 0,0,magnitude);
With this, the body gets pushed a fixed amount, regardless of framerate.
Bram
>
> Thanks.
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