[ODE] Using OpenGL for graphics..

Piotr Obrzut piotr_obrzut at o2.pl
Wed Aug 8 14:41:21 MST 2007


Wednesday, August 8, 2007, 2:36:59 PM, you wrote:

> On 8/8/07, Tobias Zimmer <tozim at gmx.de> wrote:
>> I know most of you are recommending either Irrlicht or Ogre.
>> Chosing one of them is going to be one of my next steps.
>> Thus it may at this point of the discussion be interesting to
>> read some opinions from you which one is "better" in your
>> eyes and why. They seem to offer mostly the same features.
>> So, which one is the "one"?

> As the project manager of Crystal Space I'd also like to add that
> engine on your list of engines to investigate :-)

>   http://www.crystalspace3d.org

> As to which is better, in many cases it is a matter of personal
> preferences as all big Open Source engines have nearly the same
> capabilities in many areas.

Crystal Space has integrated ODE and Bullet wrapper available
from same interface (though still certain features are only
available through physics engine specific api), also it is worthy to
note that with CS you can setup physics directly from "world files".

 Piotr Obrzut                           mailto:piotr_obrzut at o2.pl

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